Protecting the Enchantment A mechanical master is destined to be a member of a team’s main vocational institute. It is essential to protect his teammates. A super magnetic field lasts for 3 minutes. All teammates within a radius of 5 meters from their center are blessed with 1% of the mechanical master’s own physical defense and magical defense, which consumes 1 point of magic and 5 points of pulse energy. Skill cooldown is 45 minutes.Protecting the Enchantment A mechanical master is destined to be a member of a team’s main vocational institute. It is essential to protect his teammates. A super magnetic field lasts for 3 minutes. All teammates within a radius of 5 meters from their center are blessed with 1% of the mechanical master’s own physical defense and magical defense, which consumes 1 point of magic and 5 points of pulse energy. Skill cooldown is 45 minutes.
A mechanical master is destined to need a lot of pulse energy to support and consume the received pulse energy, so he must be able to form a team. Every